Improv On Our Own
MICETRO FORMAT
We have a specific format we use to do Micetro. This format
is fairly new and likely to change.
Schedule
(Times after 7:45pm are approximate)
From |
To |
(time) |
What |
7pm |
7:10pm |
(10 min) |
Arrival, social time |
7:10pm |
7:40pm |
(30 min) |
Warmups and short-form games |
7:40pm |
7:45pm |
|
Social chatter / break |
7:45pm |
8:25pm |
(40 min) |
FIRST ROUND * |
8:25pm |
8:30pm |
|
Social chatter / break |
8:30pm |
9:10pm |
(40 min) |
SECOND ROUND * |
9:10pm |
9:15pm |
|
Social chatter / break |
9:15pm |
9:40?? |
(30? min) |
Short-form games, cooldown |
Requirements
The requirements are simple:
- It would be great if everyone shows up by 7pm, but
new people MUST arrive by 7pm.
Anyone who doesn't arrive by 7:45pm will NOT be
able to participate in the Micetro rounds, except as
an audience member. (Though arriving by 7pm is preferred!)
- Social chatter time is for chattering.
Competition rounds are NOT FOR CHATTERING.
In the past, we have had way too much talking during the rounds, which
is rude and makes it difficult to play.
As a general rule, if someone is on stage, then your attention
should be on stage, not on the person next to you.
Micetro Rounds
Each round goes something like this:
Three names are picked from a hat (from the name hat).
Those three are on stage.
Three more names are picked, those are the judges (and the next
to go on stage).
A game is randomly picked (from the game hat), the players get
suggestions and have a scene. The judges end the scene whenever
the time seems appropriate, and then the judges give a score to
the scene from two to five (five is highest). The combined score
is given to
each of the players (we're working together
here, remember).